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Come With Me, And You’ll Be…

I’ve chosen to use Maya for modeling in 3D right now. While in the future I would use a free program, I wanted to try the most popular and powerful software available. Any type of 3D modeling seems a little confusing and abstract at first, but once you get a hang of it they all seem to work about the same. Watching tutorials online and following along is the fastest and easiest way to learn how to use these suites. I’m still a novice but I can make some pretty decent models now with some simple shapes and editing. The thing about making models in this software is that it’s a lot like any other type of art. You start and learn about basic shapes like circles and squares. Then you learn how to change these and make them a little different: breaking the mold. Then it just takes time and practice before you learn how to make more detailed and better looking pieces. It’s a much longer process than most would probably like, we want things to be done right away. However, masterpieces are not simply processed and spit out like a factory, it takes time and patience.

Here’s a model I’ve already made, it took quite a bit of work and still needs to be tweaked a little bit:

maya thunder bolt

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