Blender Uncategorized

Blenderin’

One of the key aspects of creating a game is creating a virtual world in which to play and explore. This requires models… and lots of them. Nearly everything you see in a game is a model of some sort, whether it be a fully 3D fleshed out object or a 2D image pasted on a basic shape. I’ve been learning Blender over the last two years so I can create my own models and develop a virtual world that suits my vision for the game. Why Blender? Well it’s open source which means it is free to use and I won’t have to worry about paying royalties. There are a variety of other 3D modeling software such as Maya, 3DS max, and technically even CAD could be considered. Most of those require some form of subscription and can be quite expensive. Plus, with a plethora of plugins created by the blender community it has become almost as, if not more, powerful than some of these other programs. Here is a short timelapse of me just fleshing out a pickup truck from memory using Blender:

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